The award-winning expansion set to the action RPG classic from Blizzard Entertainment. Available for PC and Mac. Sep 17, 2014 This is why 2-handers are normally favored over 1-handers due to their inherent higher damage range roll (post-buff), and why slower weapons are favored as well, and also why IAS is usually a trap for those who do not understand how skill damage works. Drag items between paperdoll and stash. Hold shift to clone items.
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Damage is the lowering of Player or Monster health points that eventually leads to the death of monsters and players.
Damage Types[edit]
- Physical, Damage done with Melee Weapons, Bows, Crossbows, and Javelins. Defense Protects against physical damage, physical damage is used my a majority of monsters.
- Fire, Damage from fire spells, aura's, fire enchanted weapons. Fire resistance protects against fire attacks, higher fire resistance protects from fire damage. 0 = Full damage, While, 100 = No damage
- Cold, Damage from Cold spells, aura's, Cold enchanted weapons. Cold damage can slow monsters and players and can freeze monsters in place. Cold resistance protects against Cold attacks and can lower cold length, higher cold resistance protects from col damage. 0 = Full damage, While, 100 = No damage
Diablo 2 Damage Calculation
- Lightning, Damage from Lightning spells, aura's, Lightning enchanted weapons. Lightning damage is almost never the same, it normally does random damage from '1' to a certain amount of damage, EX. 1-275. Lightning resistance protects against Lightning attacks, higher Lightning resistance protects from Lightning damage. 0 = Full damage, While, 100 = No damage
- Poison, Damage from Poison spells, aura's, Poisoned weapons. Poison resistance protects against Poison attacks. Poisen does full damage over a certain amount of time, normally does Damage/Sec. Higher Poison resistance protects from Poison damage. 0 = Full damage, While, 100 = No damage
- Magic, Damage that occurs from certain spells, their is no resistance for players, but some monsters are immune to Magic Damage.
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Diablo II Monsters[e] |
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Types |
Animals • Demons • Undead |
Info |
Complete Monster Listing Modifiers • Experience Champions • SuperUniques |
Monster Categories |
Animals • Demons • Undead Act Bosses • Guest Monsters Objects • SuperUniques Uber Monsters |
|
is a Monster |
Diablo is a Demon, a SuperUnique, and an Act Boss.
Different versions of Diablo appear in several locations throughout the game. His main and original role is as the boss of Act Four, but he also appears in two special events added in patches long after release; as Uber Diablo (who can replace any SuperUnique in the entire game) and as Pandemonium Diablo in Uber Tristram at the end of the Pandemonium Event.
- 4Offense
Game Interactions[edit]
Diablo's original role is as the Act Boss of Act Four and must defeated to complete the Terror's End quest. This quest ends the game in Diablo II and enables access to Act Five in Diablo II: Lord of Destruction. Diablo is found in the Chaos Sanctuary. He appears in the center of the large pentagram after the five seals have been opened and the three seal bosses have either been killed or lured out of the Chaos Sanctuary.
Diablo is the Lord of Terror and the youngest of the three Prime Evil brothers. The pursuit of Diablo and the battle to destroy his soulstone is the focal point of the game story and the lore in the game manuals for Diablo and Diablo II.
Diablo 2 Dmg Mac
Like many of the monsters in Diablo II, Diablo was more difficult in earlier versions of the game. Prior to v1.08, his Firestorm (ground fire) attack could instantly kill almost any character who took it at point blank range since there were so many overlapping pixels of flames. Maximum fire resistance was essential along with fire absorption, and digging in for a long toe-to-toe fight with Diablo was almost sure suicide. Hit-and-run tactics had to be employed in order to survive back then.
v1.08 made Diablo much less dangerous and v1.10 nerfed him even further. Diablo's Firestorm does much less damage and his pink lightning hose no longer touches characters battling him at melee range, though it can still be quite dangerous to ranged attackers.
Lore[edit]
Diablo 2 Damage Reduced By
Diablo spent two centuries slowly working to corrupt the Soulstone that imprisoned him. In time, he was able to extend his influence into the surrounding area of Khanduras and corrupt both King Leoric and his archbishop, Lazarus. The King proved too strong to fully control so the Demon took possession of his son, Prince Albrecht. Diablo then began to shape an outpost of Hell within the catacombs that ran beneath the town of Tristram. By spreading terror into the surrounding countryside, the demon was able to attract many heroes who came to cleanse the land of evil. By the time the strongest of these heroes reached this goal, though, he had become fully influenced by the will of Diablo. In his twisted state, this adventurer believed that the only way to fully control the Demon was to plunge the shard of the Soulstone into his own head. This, of course, was exactly what Diablo had planned as the Demon now had an even stronger body to use to find his brothers and complete his ultimate plan.
Statistics[edit]
Stats are displayed by difficult level: Normal / Nightmare / Hell.
The stats on this page apply only the regular version of Diablo, found as the act boss of Act Four. See the Uber Diablo and Pandemonium Diablo articles for details about those other incarnations of Big Red.
- Diablo deals seven times his normal damage to player minions making it hard to keep mercenaries or summoned minions alive.
Name | Level | Experience | Hit Points | Speed | Max TC/Rune |
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Diablo | 40 / 62 / 94 | 44902 / 465,362 / 2,195,808 | 6 | 36/Dol, 60/Ist, 84/Zod |
Offense[edit]
Diablo's stats are all preset. He does not get any random Monster Modifiers.
- Diablo is vulnerable when charging, since he will run very slowly if slowed by various CC attacks, including cold attacks, the Holy Freeze aura, the Decrepify curse, etc. Ranged attackers can land many, many shots while Diablo slowly charges towards the location where they were standing when he began the charge.
Name | Melee Attack 1 | Attack Rating | Melee Attack 2 | Attack Rating 2 | Charge |
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Diablo | 19-49 91-112 192-235 | 1311 2592 8062 | 28-64 96-127 203-267 | 1051 2412 7500 | 53-69 80-96 116-132 |
Magical Attacks[edit]
Diablo uses a variety of spells to supplement his melee strikes. Several of these hit for physical and elemental damage making physical resistance useful for characters who wish to survive the battle.
Name | Pink Lightning | Cold Hand | Fire Nova | Firestorm | Firewall |
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Diablo | Physical+Lightning: 54-72 + 126-216/sec 126-144 + 234-324/sec 216-234 + 378-468/sec | Magic damage: 42-61 (8s chill) 69-97 (8s chill) 105-145 (8s chill) | Fire dmg: 52-82 76-106 108-138 | Physical+Fire: 8-17 + 24-38 (3-9 hits) 15-24 + 40-54 (6-18 hits) 24-32 + 62-76 (10-30 hits) | Fire dmg: 18-19/sec 29-30/sec 43-44/sec |
Defenses[edit]
Like the other act bosses, Diablo does not regenerate hit points, unless you level up mid-battle by killing other monsters.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Name | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
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Diablo | 20% / 40% / 50% | -- |
Resistances[edit]
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be 'broken' by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Name | Physical | Fire | Cold | Lightning | Poison | Magic |
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Diablo |
Locations[edit]
All SuperUniques (except for Uber Diablo) are found in roughly the same location every game on all three difficulty levels (Except for the Uber Monsters who are only found in the Hell Difficulty).
Name | Location |
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Diablo |
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Taunts[edit]
- Aggh.. The smell of life surrounds me.
- Not even death can save you from me..
Monsters of Diablo II [e] AnimalsDemonsUndeadAct 1 BossesAct 2 BossesAct 3 BossesAct 4 BossesAct 5 BossesObjectsMonster InfoAct & Uber Bosses | ||||
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Animals | ||||
Demons | ||||
Undead | ||||
Act One Bosses | Andariel - Bishibosh - Blood Raven - Bone Ash - Bonebreaker - Coldcrow - Corpsefire - Cow King - Griswold - Pitspawn Fouldog - Rakanishu - The Countess - The Smith - Treehead Woodfist | |||
Act Two Bosses | Ancient Kaa the Soulless - Blood Witch the Wild - Coldworm the Burrower - Creeping Feature - Dark Elder - Duriel - Fangskin - Fire Eye - Radament - The Summoner | |||
Act Three Bosses | Battlemaid Sarina - Bremm Sparkfist - Geleb Flamefinger - Icehawk Riftwing - Ismail Vilehand - Maffer Dragonhand - Mephisto - Sszark the Burning - Stormtree - Toorc Icefist - Witch Doctor Endugu - Wyand Voidbringer | |||
Act Four Bosses | Diablo - Grand Vizier of Chaos - Hephasto the Armorer - Infector of Souls - Izual - Lord De Seis - | |||
Act Five Bosses | Achmel the Cursed - Baal - Bartuc the Bloody - Bonesaw Breaker - Colenzo the Annihilator - Dac Farren - Eldritch the Rectifier - Eyeback the Unleashed - Frozenstein - Korlic - Lister the Tormentor - Madawc - Nihlathak - Pindleskin - Sharptooth Slayer - Shenk the Overseer - Snapchip Shatter - Talic - Thresh Socket - Ventar the Unholy | |||
Objects | ||||
Monster Info | ||||
Act Bosses Uber Monsters | Pandemonium Diablo - Lilith - Uber Izual - Uber Duriel - Uber Baal - Uber Diablo - Uber Mephisto - |
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